
The maximum number of synthetic enemies which can be simultaneously hacked is 2 (1 in multiplayer).However, there are limits on the number of enemies that can be affected by certain effects: Sabotage has a baseline area of effect that can be increased with additional ranks.Both effects of this power work even against targets still with active protection layers such as shields. Synthetic targets such as geth don't suffer this backfire damage and are instead hacked. Instead, the word "overheat" in Sabotage's description is referring to a "backfire" effect: a delayed electrical discharge that deals damage to organic targets. Also, in Mass Effect 2, powers such as Overload and Flashbang Grenade could "overheat" enemy weapons to disable them Sabotage doesn't do that. Unlike the ability of the same name in the first Mass Effect, Sabotage in Mass Effect 3 does not disable enemy weapons or attacks. Sabotage has a very misleading name and in-game description, especially for players of the previous two games in the trilogy.Increase all tech power damage done to target by 100% (50% multiplayer) for 10 seconds. Hacked synthetics fighting on your side move faster and do 100% (50% multiplayer) more damage. Hack Duration: 18 sec (15 multiplayer), 12 sec (10 multiplayer).Recharge Speed: 5.33 sec (6.25 multiplayer).Increase recharge speed by 25% (35% multiplayer). Synthetics explode when destroyed, dealing 350 points of damage across a 4 meter radius.

Increase damage taken by 30% (60% multiplayer) when enemy weapons overheat. Recharge Speed: 6.40 sec (8 multiplayer).Sabotage is a tech power in Mass Effect 3's single-player and multiplayer modes.Ĭompromised synthetics fight on your side. For the Mass Effect talent, see Decryption.
